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by trancez, Level 40
Last updated at August 26, 2007, 3:41 pm
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So far this tournament, it's had amazing talent, lots and lots of upsets, a cinderella story of Yea We Lift and Pandemic showcasing their dominance throughout the tournament.
However, as a player in this tournament, I thought one ruling and one issue involving class comps needs to be fixed. Teams switching comps at the last second shouldn't be allowed, it was suppose to be fixed by Toronto but there's no 'official' rule about the comp swapping agenda.
Most of the teams with 5 players here in Toronto played huge musical chair games, especially TurtleBeach, TurtleForce, United 5 and Check-Six. Reason i'm stating this is because in a couple of matches, Team EG vs TurtleBeach and Check-Six vs TurtleBeach as well as United 5 vs Check-Six, this was game-breaking. Teams kept switching players up to counter whoever they had sitting down, so people kept sitting up and changing places over and over.
TurtleBeach did this versus my team, Check-Six, they had Bene, z3x and Shuck X sitting down so we assumed the only comp possible they had running was Mage Priest and Warlock, our main team of Shaman Pally Warrior is a dice-roll versus this team, so we opt'd for a more solid counter-comp of Warrior Pally Priest. However, the last second kalero and z3x switched spots and they ran Warrior Druid Mage versus us, about the same time we were suppose to queue for the match. Warrior Druid Mage is an even-comp* to Warrior Pally Priest, *although I have to say, i'll restate that my team just hasn't played warrior pally priest enough to know how to counter that team, after talking it over with Kevz and members of TurtleForce I'm guessing we weren't playing the right strategy. Either way, we should of sat down warrior pally shaman.
We ended up losing 0-2, then we switched to counter-comp of Warrior Pally Shaman, won the 3rd game then the 4th game we got ShuckX to 4%(150 hp) but he was able to get away from our warrior/shaman by a clutch spell-lock to nova by Benevolent and they won that game.
Team EG experienced the same deal as they sat down Rogue Mage Priest, MoB had Warlock Mage Priest sitting down then they switched in another team and won.. However, I would of been more comfortable in that situation since you can always switch up rogue mage priest into a gib team to beat that comp
Anyways, enough excuses, it was apprant on the live stream during the last game vs U5, we sat down our warrior pally priest team, but they put down a 3 dps team which was complete counter comp. We switched in our mage when we figured out their team but I guess they choose not to switch/counter us.
I'd just like a ruling about this to let teams know what were playing against before we play - something along those lines, just because this game of musical chairs with rock paper scissors has a lot of flaws and this is one of them - game breaking.

3v3 In general has too much swapping, players winning via out-of-game tactics and technicalities. Yes this issue is also apparent in 5v5 but the issue is slightly diminished in comparison to the lower tier brackets.
It makes me quite sad-panda watching these events knowing its all about the class combinations but seeing this 'musical chairs' just makes it childish, i only hope by the EU wsvg event this issue will be dealt with, but i dont hold much hope.
An indication of rules being changed?
Brad Dickason: "The requirement to submit teams via paper is in the rules for LA."
eh eh
5v5 is just as difficult to follow for folks new to Arena as 3v3. Good commentators with clear play-by-play are what save the day (WSVG getting clearly better here).
All top teams send five players to get ahead in the game of musical chairs, so the second excuse is not valid either.
So PLEASE WSVG play the most balanced bracket 5v5 next year if you stick with WoW.
3v3 is easier to watch than 5v5, there's no possible way to argue any alternative. 40% fewer people on the screen makes it way, way easier. It's still not great but by no means is 3v3 "just as hard to follow" unless you're so new to the game that you probably wouldn't understand 2v2s either.
WSVG allows players to send 5 plus a coach, but that doesn't mean you have to, and up until recently teams like MoB TurtleForce were competing with 3-man lineups. It's easier to get a team there, even if it's not necessarily easier to get a full roster there. If 5v5s ever gets to the point of allowing subs, they'll have the same problem, so you're also sort of comparing apples and oranges here.
I believe i am quite knowledgable with arenas and i still have problems following everything what happens in a WSVG 3v3 game - but most of those problems are being caused by the terrible spectator UI in 2.1. During Blizzcon's 5v5 tournament - running the 2.2 UI - it was way easier with casting bars, debuffs being shown etc. I may be biased being a Euro where noone really cares about 3v3, but I am still not convinced that 3v3 is more spectator friendly than 5s.
"TurtleBeach did this versus my team, Check-Six, they had Bene, z3x and
Shuck X sitting down so we assumed the only comp possible they had
running was Mage Priest and Warlock, our main team of Shaman Pally
Warrior is a dice-roll versus this team, so we opt'd for a more solid
counter-comp of Warrior Pally Priest."
Although I do agree that musical chairs should stop.
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