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by Sodah, Level 21
Last updated at April 10, 2009, 6:14 pm
A new age is approaching. 3.1 will herald an age of unprecedented healer balance, resulting in some fun new compositions and a little bit less QQ.

I'm here to talk about turtle comps. Warlocks, Warriors, Druids, Death Knights, and Paladins will be the kings, and these classes will dominate. Warrior / Warlock / Druid will probably return to eminence.

Sadly, most Druid healer setups will be unprecedentedly skill-less. Currently, Druids are designed 100% to be a defensive class. Here's a fun little quote by Ghostcrawler, on March 11th:

We like the tree in PvP. We changed mechanics in LK such as the self-snare to make the tree more reasonable, but we don't think it's quite there yet. We imagined two different defensive styles -- the traditional hot and run approach or going into (or staying as) Tree of Life for a more stand-there-and-take-it tactic. The problem, we think, is that the tree isn't survivable enough now and the cost of shifting in and out of tree is a little high.

Cycloning (and sometimes rooting) is foolish, because it requires a very close range (like, in death grip range,) and it shifts you out of your only salvation in Wrath - tree form. Repeat after me: don't leave tree. Don't leave tree. Don't leave tree.

Further, kiting using travel form is entirely outdated. The reason? Desecration and Frost trap. Shifting and jumping doesn't even work half the time. Also, applying crippling from range, applying chains from range. Long range hamstrings are new to the game and make travel shifting slows useless as you fall more and more behind. Similarly, damage no longer requires melee range! Rogues and Warriors are the exception, but well would you look at that - they have ridiculously low representation on TR.

So travel form is useless. Cycloning and rooting is awkward and puts you behind. The solution is SITTING IN TREE FORM THE WHOLE GAME! and with this patch, it will be even better. Hell, ridiculously better. Just take a glance at the patch notes.

Druids: start the game out of stealth, in tree. Regrowth / Rejuve your whole team, and start blooming when damage comes. Stick a pillar, wear full PvE gear. You won't die (thanks to imp barkskin as well as over double the armor,) and SPAM HEALS THROUGH THAT DAMAGE! Think dispels will hurt your HoTs? Nope! Blooms now pop even when they're only partially dispelled. And for much higher numbers! Druids have the blessing of having some of the highest heals per second. Take advantage boys and girls, druids are paladins part two.

Just remember, if you're going to build a composition around a druid: you don't necessarily want a cleave. With no freedom and no dispels, you'll want classes that can both last forever and are unkitable. You could, however, still cleave with a Ret Paladin. I imagine there will be lots and lots of Druids teaming with Warlocks, Warlocks, Warlocks, Hunters, Rets, and secondarily Warriors and DKs.

I will not be playing druid anymore as long as I continue to play mage/rogue. In BC, I relied on the offensive power of druids to make up for lack of dispel and no fear. Priests are a blast, and I'm definitely enjoying the game a little bit more.

THANX FOR READING!!!!!!!!
     
59 comments
venruki
venruki Apr 10, 2009 at 6:18 pm
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+8 votes
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Druids are actually really good, you're Just NOT kOReAN EnOugH
Igoaf
Igoaf Apr 10, 2009 at 8:14 pm
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+2 votes
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venruki
venruki Apr 10, 2009 at 8:15 pm
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+1 votes
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Igoaf said
Venruki has spoken
at least he's TrYiNG To Be
Unethical
Unethical Apr 11, 2009 at 3:13 am
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+1 votes
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glick
glick Apr 10, 2009 at 6:32 pm
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+9 votes
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frisbee
frisbee Apr 10, 2009 at 6:35 pm
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+2 votes
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glick said
whatever bro
real *****z stick wit it
glick
glick Apr 10, 2009 at 8:47 pm
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+1 votes
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wld does pretty well against pmr
Moogz
Moogz Apr 10, 2009 at 8:59 pm
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+3 votes
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INFLAME KNOWS WHATS UP *****Z
Windex
Windex Apr 10, 2009 at 11:33 pm
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+1 votes
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Yiska
Yiska Apr 11, 2009 at 5:27 am
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+3 votes
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Now paperkat just needs to start playing again.
Diba
Diba Apr 10, 2009 at 6:33 pm
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+1 votes
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Madagascar
Madagascar Apr 10, 2009 at 6:35 pm
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I imagine there will be lots and lots of Druids teaming with Warlocks, Warlocks, Warlocks, Hunters, Rets, and secondarily Warriors and DKs.

what class was that again?

Oh btw 14k lifebloom crits with **** gear ftw, might as well gem crit next patch, this is gonna be fun
windrunner
windrunner Apr 10, 2009 at 6:37 pm
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+2 votes
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honestly don't understand how blizzard can not realize how retarded these changes are. sometimes it's like they're being deliberately counter-productive
Raiyn
Raiyn Apr 10, 2009 at 6:38 pm
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-1 votes
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Celeras
Celeras Apr 10, 2009 at 6:43 pm
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The only thing is, that druid efficiency is going to be so much worse in 3.1 then it is on live due to crippling LB/Innervate nerfs.

So I'm not quite sure wtf you're smoking. Its going to be the same stupidass playstyle it is now, plus buffs we didn't need, plus going oom faster then we already do.
Yiska
Yiska Apr 10, 2009 at 6:51 pm
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-4 votes
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Pretty sure come 3.1 druid has the least manaproblems of all healers.
Sodah
Sodah Apr 10, 2009 at 7:34 pm
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+1 votes
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I agree with you that mana is a huge issue next patch for druids. Thats why I highly recommend wearing tons of PvE gear. You can EASILY get away with it if you watch for swaps, and even if you are caught unaware you have pain suppression on a 1 minute cooldown, usable while stunned. Not to mention you can simply play with a class that has replenishment.
Celeras
Celeras Apr 11, 2009 at 6:42 am
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+1 votes
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Little exaggerating comparing Barkskin to Pain Suppression don't ya think?

I'm not convinced that PvE gear would be such a good idea. Have you seen the top-end on some of those Ulduar weapons?

And @Yiska: You could not have made a stupider comment lol, bravo
demonen
demonen Apr 11, 2009 at 8:20 am
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+2 votes
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Celeras said
Little exaggerating comparing Barkskin to Pain Suppression don't ya think?

I'm not convinced that PvE gear would be such a good idea. Have you seen the top-end on some of those Ulduar weapons?

And @Yiska: You could not have made a stupider comment lol, bravo
Talented and glyphed Barkskin:
30% damage reduction, 60% dispel resist, 25% melee crit chance reduction, 1min cooldown, usable at any time

Talented and glyphed Pain Suppression:
40% damage reduction, 65% dispel resist, 2min 24sec cd, usable when stunned

Considering you can cast pain suppression on others I would say it's superior, but on yourself they are quite close.
Aphyrax
Aphyrax Apr 10, 2009 at 7:06 pm
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+3 votes
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Druids were overpowered in the past. Druids were underpowered in the past. But druids were always a complex, fun class to play. Even at the height of druid power you could still die very quickly if you did something stupid and the RNG was against you.

But druids were always hard to balance. How do you balance a class that can die nearly instantly in the hands of a bad player and live forever in the hands of a good player? Blizzard took the easy way out - make druids mini pallies. It was obvious when I first saw improved ToL. Now druids are a boring class, just like paladins were in BC (and still are to some degree, but Blizzard actually made the class semi-engaging to play).

If I wanted to have people beat on me while I outheal their damage I would have rolled a pally. Give me my class back, Blizzard. Hard to balance, you say? Well, tough luck, put those billions to use.
Heldericht
Heldericht Apr 10, 2009 at 11:34 pm unhide comment
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-5 votes
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Pau
Pau Apr 11, 2009 at 2:25 am
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+4 votes
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the only classes with ms either get kited or get losed. the scary dpsers dont have ms and remove hots and kill you in stuns you can freedom out of. sacred shield and holy shock with instant flash of lights do more healing for less mana than a full set of hots.

 Atleast know what you're talking about instead of propogating your ignorance.
demonen
demonen Apr 11, 2009 at 8:42 am
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+2 votes
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You realize that pally's main heals are casted right? A holy shock which heals for 3-4k non-crit through MS every 6 seconds is NOT going to keep you up. You have to kite with freedom again teams which decide to focus you.

A holy shock and a sacred shield proc would be 5-6k healing through MS.
Lifebloom ticks for ~500 through MS, and rejuvenation for ~700, for a total of 4.4k through MS in that 6 seconds.

It's kind of amusing to see you telling people to know what they are talking about, when you obviously don't have a ******* clue.
Yiska
Yiska Apr 11, 2009 at 9:01 am
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+0 votes
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Stop comparing apples to oranges. You are both retarded.
Aphyrax
Aphyrax Apr 11, 2009 at 11:00 pm
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Heldericht said
You can't effectively tank damage as a pally. Druids are BY FAR the best at it.

You realize that pally's main heals are casted right? A holy shock which heals for 3-4k non-crit through MS every 6 seconds is NOT going to keep you up. You have to kite with freedom again teams which decide to focus you.

Only druids can sit there with a full row of HoTs and just tank the damage with incredible efficiency. That efficiency is being nerfed next patch but combined with plague strike nerf and LB changes druids will overall come out on top of things.

Atleast know what you're talking about instead of propogating your ignorance.
Back in BC (before druids were turned into a damage soaker class), druids were TERRIBLE at face tanking. If you disagree then you never played one, period. Pallies, on the other hand, could have a warrior beat on them for minutes without moving a step. Even if the warrior landed every single pummel perfectly, the pally still would not go down, especially with multiple immunity outs available.

So why were druids better than pallies? It might only have taken 15 seconds of uninterrupted uptime on the druid to kill him, but good luck getting that on a skilled player. Pallies, on the other hand, would always live a certain amount of time, but no matter how skilled you were you could not extend that time by a significant amount. Which is why the class was both weak and required little skill.

That was BC. Now in WoLK they took away much of druid damage avoidance and buffed damage negation. Which was always the pally thing. And, lets face it, always boring.
Tremer
Tremer Jun 1, 2009 at 6:25 pm
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+1 votes
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Aphyrax said
Back in BC (before druids were turned into a damage soaker class), druids were TERRIBLE at face tanking. If you disagree then you never played one, period. Pallies, on the other hand, could have a warrior beat on them for minutes without moving a step. Even if the warrior landed every single pummel perfectly, the pally still would not go down, especially with multiple immunity outs available.

So why were druids better than pallies? It might only have taken 15 seconds of uninterrupted uptime on the druid to kill him, but good luck getting that on a skilled player. Pallies, on the other hand, would always live a certain amount of time, but no matter how skilled you were you could not extend that time by a significant amount. Which is why the class was both weak and required little skill.

That was BC. Now in WoLK they took away much of druid damage avoidance and buffed damage negation. Which was always the pally thing. And, lets face it, always boring.
Druids were terrible at tanking in BC?  No they were not.

You could stand there in caster and tank a warrior until you were OOM.  Lifebloom + Rejuv was enough to heal through most of the damage, requiring a swiftmend every little bit as resto, or a juke to get a regrowth off as dreamstate.

Rogue was slightly harder depending on their opener, but once you got your hots rolling you're not going to die until you're OOM.

In fact, in BC a druid could simply stand there and tank ANY class until they were OOM. 
proclass
proclass May 27, 2009 at 1:18 am
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+1 votes
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Druids were ******* easy to play. Lol jump around spamming Hots/Clones and Travel form away when you get touched.

Trust me, I played one back in BC.
El Conando
El Conando Apr 10, 2009 at 7:19 pm
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+3 votes
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Furilol
Furilol Apr 10, 2009 at 7:42 pm
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+1 votes
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brb searching for best druids on my realm
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