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Ribs
Ribs Aug 13, 2007 at 2:37 am
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+3 votes
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Yeah warlocks cant actually go about and understand game mechanics and learn more about their class, it's just wrong... locks should just summon the succy and be content staring at the screen pressing lolcoil and winning.....

/sarcasm

Damn, most the comments on this site are just made of pure win.
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From the Blog post: Spell Penetration and You
Ribs
Ribs Aug 7, 2007 at 12:43 pm
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+1 votes
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Absolutely! And I truly get what you're trying to say here.. but my main problem is that spending a mere 10 games a week pretty much standing about getting slaughtered pays off better than finding 24 others and killing elite bosses. Somehow the rewards do not seem on par. Again, if arena rewards were given on rating rather than time spend, I'd see a more fair balance in this whole set up than it is now.
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From the Blog post: Pvp vs Pve
Ribs
Ribs Sep 27, 2007 at 6:21 am
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+1 votes
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My bad ;\ meant Quickblade. Fixed now.
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From the Blog post: 2.3 Hemo *heart*
Ribs
Ribs Sep 27, 2007 at 11:15 am
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+1 votes
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Nope, but my pvp build would be daggers, seeing as shadowstep is getting buffed.
But all in all I'm not a giant fan of Ghostly as it is really. The dodge bonus is nice, but as it's 40 energy all of a sudden, it just feels weird in a hemo build.. 35, 35, 35, 35.. oh no 40. :)
I dont know, doesnt feel good for me, and well with daggers... now that's just a shame of energy.
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From the Blog post: 2.3 Hemo *heart*
Ribs
Ribs Oct 4, 2007 at 5:21 am
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+1 votes
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Solid point. However, it strikes me as odd that they would change a pve aspect to accomodate for pvp'ers that need to get pvp trinkets in pve, which were put in by Blizz's own choice. So basically they want pvp'ers to pve more, but they dont want them to actually do something for it, so they change pve so that pvp'ers have it easier in pve... Blizz logic, makes your head go *boom*
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From the Blog post: 2.3? No.. 2.2.3 :(
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